About Texture
Texture is a versatile and powerful open-source framework for building user interfaces in Swift.
Features
- Declarative UI: Build UI using a declarative syntax that is easy to read and write.
- Flexibility: Customize and create complex UI components easily.
- Efficient: Optimize rendering and performance to ensure smooth user experience.
- Modularity: Break down complex UI into smaller reusable components.
- Advanced Styling: Apply advanced styling options to your UI components.
- Support for Reactive Programming: Benefit from reactive programming patterns to build interactive user interfaces.
- Extensibility: Easily extend Texture with your existing UIKit components.
- Theme Support: Create and apply themes to customize the appearance of your app.
- Documentation: Well-documented codebase with comprehensive API documentation.
Getting Started
To start using Texture, follow these steps:
Step 1: Installation
Install Texture using either CocoaPods or Swift Package Manager.
// If using CocoaPods
pod 'Texture'
// If using Swift Package Manager
.package(url: "https://github.com/TextureGroup/Texture.git", from: "3.0.0")
Step 2: Import Texture
In your Swift file, import Texture to start using it:
import AsyncDisplayKit
Step 3: Get Started with Texture
Refer to the official documentation and examples provided on the Texture GitHub repository to learn how to use Texture effectively.
Official documentation: https://github.com/TextureGroup/Texture
Contributing
Contributions to Texture are welcomed and appreciated. If you find a bug or want to suggest an improvement, feel free to submit a pull request or create an issue on the official Texture GitHub repository.
Official Texture GitHub repository: https://github.com/TextureGroup/Texture
License
Texture is released under the MIT License. See the LICENSE file for details.