ScreenMeetSDK Documentation
Welcome to the ScreenMeetSDK documentation! This guide is designed to help developers integrate ScreenMeetSDK into their applications easily. ScreenMeetSDK allows you to engage in screen sharing sessions with ease, facilitating real-time collaboration, customer support, and troubleshooting.
Getting Started
In order to start using ScreenMeetSDK, please follow the steps below:
Step 1: Installation
First, you need to install the ScreenMeetSDK package. To do this, follow these steps:
- Open your terminal or command prompt.
- Navigate to your project directory.
- Run the following command to install the SDK via CocoaPods:
“`shell
pod ‘ScreenMeetSDK’
“`
Step 2: Integration
Once the SDK is installed, you need to integrate it into your project. Follow these steps:
- Open your Xcode project.
- Import the SDK by adding the following import statement:
“`swift
import ScreenMeetSDK
“`
Step 3: Permissions
ScreenMeetSDK requires certain permissions to function properly. To grant the necessary permissions:
- Add the appropriate usage descriptions to your application’s Info.plist file:
“`xml
“`
Step 4: Initialization
In order to use the ScreenMeetSDK, you need to initialize it. Here’s an example of the initialization code:
“`swift
ScreenMeetSDK.initialize(apiKey: “YOUR_API_KEY”)
“`
Usage
Using ScreenMeetSDK in your application is simple and straightforward. Below are some common use cases and instructions:
Case 1: Starting a Screen Sharing Session
To start a screen sharing session, use the following code:
“`swift
ScreenMeetSDK.shared.startSharing()
“`
Case 2: Stopping a Screen Sharing Session
To stop an ongoing screen sharing session, use the following code:
“`swift
ScreenMeetSDK.shared.stopSharing()
“`
Case 3: Handling Events
ScreenMeetSDK provides various delegate methods to handle events during a screen sharing session. Below is an example of implementing the delegate methods:
“`swift
class ScreenSharingViewController: UIViewController, ScreenMeetSDKDelegate {
// Implement delegate methods here
}
// Set the delegate
ScreenMeetSDK.shared.delegate = self
“`
Case 4: Customizing UI
You can customize the UI elements of the screen sharing session to match your application’s design. Use the following code to customize the UI:
“`swift
ScreenMeetSDK.shared.customizeUI()
“`
Additional Resources
For more advanced usage and detailed information, please refer to the following resources:
- ScreenMeetSDK Official Documentation
- ScreenMeetSDK GitHub Repository
- ScreenMeetSDK Questions on Stack Overflow
Conclusion
Congratulations! You have successfully integrated ScreenMeetSDK into your application. Now you can easily implement screen sharing functionality, enabling real-time collaboration and support for your users.