1. Install GraphicsRenderer using the preferred package manager (`CocoaPods`, `Carthage`, `Swift Package Manager`) or manually download the framework.
2. Add the GraphicsRenderer framework to your Xcode project by either linking the framework directly or using a package dependency manager.
1. Import the GraphicsRenderer framework.
2. Create an instance of `GraphicsContext` using the desired size and properties.
3. Use the graphics context to draw and manipulate various graphical elements.
“`
let context = GraphicsContext(size: CGSize(width: 200, height: 200))
context.drawRectangle(rect: CGRect(x: 50, y: 50, width: 100, height: 100), fillColor: .red, strokeColor: .black, strokeWidth: 2)
“`
“`
let context = GraphicsContext(size: CGSize(width: 200, height: 200))
context.drawCircle(center: CGPoint(x: 100, y: 100), radius: 50, fillColor: .blue, strokeColor: .black, strokeWidth: 2)
“`
“`
let context = GraphicsContext(size: CGSize(width: 200, height: 200))
context.drawLine(from: CGPoint(x: 50, y: 50), to: CGPoint(x: 150, y: 150), color: .green, strokeWidth: 2)
“`
“`
let context = GraphicsContext(size: CGSize(width: 200, height: 200))
let path = GraphicsPath()
path.move(to: CGPoint(x: 50, y: 50))
path.addLine(to: CGPoint(x: 150, y: 50))
path.addLine(to: CGPoint(x: 100, y: 150))
path.close()
context.drawPath(path: path, fillColor: .yellow, strokeColor: .black, strokeWidth: 2)
“`
“`
let context = GraphicsContext(size: CGSize(width: 200, height: 200))
let image = UIImage(named: “example-image”)
context.drawImage(image: image, frame: CGRect(x: 50, y: 50, width: 100, height: 100))
“`
“`
let context = GraphicsContext(size: CGSize(width: 200, height: 200))
context.rotate(by: 45) // Rotates the drawing by 45 degrees
// Draw your shapes or images here
context.restore() // Restores the original transformation
“`