Introduction
The DVGAssetPickerController is a customizable media picker for iOS apps. It allows users to browse and select photos and videos from their device’s library or capture new media using the device’s camera. With advanced customization options, it provides a seamless user experience for managing media assets.
Features
- Browse and select photos and videos from the device’s library
- Capture photos and videos using the device’s camera
- Supports both single and multiple asset selection
- Options to enable/disable various media types (photos, videos)
- Customizable UI elements for a personalized look and feel
- Advanced sorting and filtering options for efficient asset management
- Supports previewing selected assets before final selection
- Option to restrict asset selection to a specific duration or file size
- Easy integration with existing iOS projects
Installation
To use DVGAssetPickerController in your iOS project, follow these steps:
- Open your project in Xcode.
- Add the DVGAssetPickerController framework to your project.
- Import the DVGAssetPickerController module into your Swift file or Objective-C bridging header.
- Create an instance of DVGAssetPickerController and present it in your view controller when needed.
- Implement the delegate methods to handle asset selection and other events.
Usage
To use DVGAssetPickerController in your iOS app, follow these steps:
Step 1: Import the Framework
In your Swift file or Objective-C bridging header, import the DVGAssetPickerController module:
import DVGAssetPickerController
Step 2: Create an Instance
Create an instance of DVGAssetPickerController in your view controller:
let assetPickerController = DVGAssetPickerController()
Step 3: Present the Picker
Present the asset picker when needed, for example, on a button tap:
@IBAction func showAssetPicker(_ sender: UIButton) {
assetPickerController.delegate = self
present(assetPickerController, animated: true, completion: nil)
}
Step 4: Implement Delegate Methods
Implement the DVGAssetPickerControllerDelegate methods to handle asset selection and other events:
func assetPickerController(_ picker: DVGAssetPickerController, didFinishPickingAssets assets: [DVGAsset]) {
// Handle selected assets here
}
func assetPickerControllerDidCancel(_ picker: DVGAssetPickerController) {
// Handle cancellation here
}
Step 5: Customize Settings (Optional)
Customize the asset picker’s behavior and appearance by modifying the settings:
assetPickerController.allowsMultipleSelection = true
// Customize other settings here
Customization
DVGAssetPickerController offers various customization options to tailor the media picker according to your app’s requirements:
- AllowsMultipleSelection: Enable/disable multiple asset selection
- MediaTypes: Set allowed media types (photos, videos, etc.)
- AllowsCapture: Enable/disable media capture using the device’s camera
- ShowsEmptyAlbums: Show/hide albums without any assets
- AllowsEditing: Enable/disable editing of selected asset before final selection
- MaximumDuration: Set maximum duration for video assets
- MaximumFileSize: Set maximum file size for selected assets
- AssetSortingType: Define sorting order for assets (by creation date, name, etc.)
- AssetFilterType: Specify the asset filter (all assets, photos only, videos only)
- Customize UI elements using appearance properties
Examples
Here are a few examples to help you get started with DVGAssetPickerController:
- Example 1: Basic asset selection
- Example 2: Multiple asset selection
- Example 3: Customizing appearance
- Example 4: Filtering assets by type
- Example 5: Advanced sorting options
- Example 6: Restricting asset selection duration
Conclusion
The DVGAssetPickerController provides a flexible and customizable solution for integrating media picking functionality into your iOS app. With a range of options and easy-to-use delegate methods, you can effortlessly manage media assets in your app while delivering an exceptional user experience.