“`bash
pod ‘SBDynamicWaterNode’
“`
“`swift
import SBDynamicWaterNode
“`
“`swift
import SpriteKit
import SBDynamicWaterNode
class GameScene: SKScene {
var waterNode: SBDynamicWaterNode!
override func didMove(to view: SKView) {
// Create the water node
waterNode = SBDynamicWaterNode(size: CGSize(width: 500, height: 300))
waterNode.position = CGPoint(x: size.width / 2, y: size.height / 2)
// Add the water node to the scene
addChild(waterNode)
// Configure water properties
waterNode.damping = 0.1
waterNode.density = 0.4
waterNode.surfaceTension = 0.2
waterNode.spread = 0.3
waterNode.pressure = 0.1
waterNode.waterLevel = 50.0
waterNode.anchored = false
// Run the scene and observe the water effects
}
override func update(_ currentTime: TimeInterval) {
waterNode.update()
}
}
“`