Control, the latest action-adventure game from Remedy Entertainment, has been making waves in the gaming community for its unique blend of gameplay mechanics, immersive world-building, and stunning visuals. One of the key features that has drawn particular attention is the game’s “Control Interview” mechanic, which allows players to delve deeper into the game’s narrative and lore by interacting with items and characters within the game world.
In a recent interview with the developers of Control, they revealed some interesting insights into the inspiration behind the Control Interview mechanic, as well as some of the other features that players can look forward to in the game.
One of the main influences on the Control Interview mechanic, according to the developers, was their love of films and TV shows that explore the concept of secret government organizations and supernatural phenomena. They cited shows like The X-Files and films like Men in Black as key inspirations for the game’s mysterious and enigmatic world.
“We wanted to create a game that captured that sense of intrigue and mystery that you get from watching shows like The X-Files,” said one of the developers. “The Control Interview mechanic allows players to uncover the secrets of the game world at their own pace, while also giving them a chance to interact with the characters and objects within the game in a more meaningful way.”
Another feature that has caught the attention of players is the game’s Photo Mode, which allows players to capture and share their favorite moments from the game with others. The developers explained that they wanted to give players the ability to showcase the game’s stunning visuals and art design in a more interactive way, and that the Photo Mode was their solution.
“The Oldest House,” the game’s central location and the headquarters of the Federal Bureau of Control, also plays a key role in the game’s narrative and gameplay. The developers revealed that they were inspired by real-life brutalist architecture and how it can evoke a sense of mystery and foreboding, which they wanted to capture in the design of The Oldest House.
“We wanted The Oldest House to feel like a character in itself, with its own history and secrets waiting to be discovered,” said one of the developers. “Exploring the nooks and crannies of The Oldest House is a key part of the game experience, and we hope players will enjoy uncovering its mysteries.”
Overall, Control looks to be shaping up to be a compelling and immersive gaming experience, with its rich narrative, unique gameplay mechanics, and stunning visuals. With its nods to film influences, the addition of Photo Mode, and the intriguing setting of The Oldest House, players are sure to be in for a treat when the game is released.