ReactiveCocoa (RAC) is a Cocoa framework built on top of ReactiveSwift. It provides APIs for using ReactiveSwift with Apple’s Cocoa frameworks.

  1. Introduction
  2. Objective-C and Swift
  3. Getting started

If you’re already familiar with functional reactive programming or what ReactiveCocoa is about, check out the Documentation folder for more in-depth information about how it all works. Then, dive straight into our documentation comments for learning more about individual APIs.

If you have a question, please see if any discussions in our GitHub issues or Stack Overflow have already answered it. If not, please feel free to file your own!


This documents the RAC 5 which targets Swift 3.0.x. For Swift 2.x support see RAC 4.


ReactiveCocoa is inspired by functional reactive programming. Rather than using mutable variables which are replaced and modified in-place, RAC offers “event streams,” represented by the Signal and SignalProducer types, that send values over time.

Event streams unify all of Cocoa’s common patterns for asynchrony and event handling, including:

Because all of these different mechanisms can be represented in the same way, it’s easy to declaratively chain and combine them together, with less spaghetti code and state to bridge the gap.

For more information about the concepts in ReactiveCocoa, see ReactiveSwift.

Objective-C and Swift

After announced Swift, ReactiveCocoa was rewritten in Swift. As of version 5.0, the Objective-C API and the Swift API are entirely separated into different projects (ReactiveObjC and ReactiveSwift).

There is a bridge to convert between those APIs (ReactiveObjCBridge) which is mostly meant as a compatibility layer for older ReactiveCocoa projects.

The Objective-C API will continue to exist and be supported for the foreseeable future, but it won’t receive many improvements. For more information about using this API, please consult our legacy documentation.

We highly recommend that all new projects use the Swift API.

Getting started

ReactiveCocoa supports OS X 10.9+, iOS 8.0+, watchOS 2.0, and tvOS 9.0.

To add RAC to your application:

  1. Add the ReactiveCocoa repository as a submodule of your application’s repository.
  2. Run git submodule update --init --recursive from within the ReactiveCocoa folder.
  3. Drag and drop ReactiveCocoa.xcodeproj, Carthage/Checkouts/ReactiveSwift/ReactiveSwift.xcodeproj, and Carthage/Checkouts/Result/Result.xcodeproj into your application’s Xcode project or workspace.
  4. On the “General” tab of your application target’s settings, add ReactiveCocoa.framework, ReactiveSwift.framework, and Result.framework to the “Embedded Binaries” section.
  5. If your application target does not contain Swift code at all, you should also set the EMBEDDED_CONTENT_CONTAINS_SWIFT build setting to “Yes”.

Make sure to add ReactiveCocoa.framework, ReactiveSwift, and Result.framework to “Linked Frameworks and Libraries” and “copy-frameworks” Build Phases.

If you would prefer to use CocoaPods, there are some unofficial podspecs that have been generously contributed by third parties.

Once you’ve set up your project, check out the Framework Overview for a tour of ReactiveCocoa’s concepts, and the Basic Operators for some introductory examples of using it.