The Material Motion Core Animation library provides a set of powerful APIs and tools for creating smooth and delightful animations in your iOS apps. Whether you’re building a custom transition, animating UI elements, or creating interactive gestures, this library has you covered.
Key Features
- High-performance animations
- Rich set of predefined animations
- Customizable and extensible animation API
- Physics-based animations
- Integration with UIKit and Core Animation
- Interactive gestures
- Seamless integration with Material Motion Easing
Installation
To install the Material Motion Core Animation library, follow these steps:
Requirements
The library requires:
- iOS 9.0 or later
- Xcode 11 or later
- Swift 5
Installation using CocoaPods
To install using CocoaPods, add the following line to your Podfile
:
pod 'MaterialMotionCoreAnimation'
Then, run the following command:
$ pod install
Installation using Swift Package Manager
To install using Swift Package Manager, add the following dependency to your Package.swift
file:
.package(url: "https://github.com/material-motion/material-motion-coreanimation.git", from: "1.0.0")
Usage
Here is a basic example to get you started with the Material Motion Core Animation library:
import MaterialMotionCoreAnimation
You can now begin using the library’s APIs to create smooth and interactive animations. For detailed usage information and examples, refer to the official documentation.
Examples
Example 1: Basic Animation
Here’s an example of how to create a basic animation using Material Motion Core Animation:
// Create a simple fade animation
let fadeAnimation = CoreAnimation.springAnimation(keyPath: .opacity, dampingRatio: 0.8)
// Set the animation properties
fadeAnimation.fromValue = 0.0
fadeAnimation.toValue = 1.0
fadeAnimation.duration = 0.5
// Apply the animation to a view
myView.layer.add(fadeAnimation, forKey: "opacityAnimation")
Example 2: Interactive Gesture Animation
Material Motion Core Animation also provides support for interactive gesture animations. Here’s an example:
// Create a drag gesture recognizer
let dragGesture = UIPanGestureRecognizer(target: self, action: #selector(handleDrag(_:)))
// Attach the gesture recognizer to a view
myView.addGestureRecognizer(dragGesture)
// Define the animation
let moveAnimation = CoreAnimation.springAnimation(keyPath: .position)
// Update the animation based on the gesture state
@objc func handleDrag(_ gesture: UIPanGestureRecognizer) {
switch gesture.state {
case .began:
moveAnimation.fromValue = myView.layer.position
case .changed:
let translation = gesture.translation(in: myView.superview)
let targetPosition = myView.layer.position + translation
moveAnimation.toValue = targetPosition
myView.layer.add(moveAnimation, forKey: "positionAnimation")
case .ended, .cancelled:
// Handle end or cancel
// ...
default:
return
}
}
Documentation and Resources
For comprehensive documentation and additional resources, visit the official Material Motion Core Animation page.
You can also check out the GitHub repository for source code, issue tracking, and more.
Join the Material Motion Core Animation community to connect with other developers, get support, and share your ideas.