Welcome to the documentation for GamepadBridge!
What is GamepadBridge?
GamepadBridge is a library that allows iOS developers to easily integrate gamepad support into their applications. With GamepadBridge, you can connect and use various game controllers on your iOS devices, enabling a more immersive gaming experience.
Getting Started
To get started with GamepadBridge, follow the steps below:
- Download the GamepadBridge framework from the official GitHub repository.
- Add the framework to your Xcode project by dragging and dropping it into your project navigator.
- Ensure that the framework is added to your project’s embedded binary and linked libraries.
- Import the GamepadBridge module in your source files where you want to use the gamepad functionality.
- Initialize the GamepadBridge manager and start listening for gamepad events.
- Implement the necessary delegate methods to handle gamepad data and events.
- Build and run your application on an iOS device with a connected gamepad to test the functionality.
Supported Gamepads
GamepadBridge supports a wide range of gamepads and controllers, including but not limited to:
- PlayStation DualShock controllers
- Xbox One controllers
- Nintendo Switch Pro controllers
- SteelSeries Nimbus controllers
- and many more!
Documentation
For detailed usage instructions and API documentation, refer to the official GitHub repository of GamepadBridge.
Support and Community
If you encounter any issues, have questions, or want to contribute to the development of GamepadBridge, you can:
- Visit the official GitHub repository to open issues or submit pull requests.
- Join the GamepadBridge community on Reddit and participate in the discussions.
- Follow GamepadBridge on Twitter for the latest news and updates.
License
GamepadBridge is released under the MIT License. See the LICENSE
file in the GitHub repository for more information.